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S Mar 30 at 23:44 history suggested Job_September_2020
Added tags : unity and image
Mar 29 at 8:47 review Suggested edits
S Mar 30 at 23:44
Mar 5 at 1:02 comment added NoPyDeal Sorry I forgot to mention the technical details. I'm using Unity, and I'm planning to deploy the game on mainstream PC platforms.
Mar 4 at 17:57 comment added Kevin What engine are you using?
Mar 4 at 12:44 comment added Philipp Although you might of course hit some other maximum texture size limit somewhere in your technology stack. But you didn't tell us what technology stack you are using. So answers to your question will be very theoretical and ignore practical limitations or special features that apply to your specific technology choices.
Mar 4 at 12:36 comment added Philipp 10000px x 8000px x 4byte color depth = 320,000,000 byte = 305 MB. And that's without texture compression. How much system RAM and GPU RAM does your target platform have?
Mar 4 at 12:32 answer added DMGregory timeline score: 1
Mar 4 at 11:42 answer added Tom Tsagkatos timeline score: 4
Mar 4 at 9:52 answer added Pow timeline score: 0
S Mar 4 at 9:07 review First questions
Mar 4 at 11:46
S Mar 4 at 9:07 history asked NoPyDeal CC BY-SA 4.0