Timeline for Random Grid Generation with Random Density
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jan 2 at 13:54 | vote | accept | UserUser | ||
Dec 30, 2023 at 23:21 | answer | added | Bogdan | timeline score: 0 | |
Dec 28, 2023 at 7:32 | answer | added | TimChang | timeline score: 2 | |
Dec 28, 2023 at 3:30 | comment | added | Pikalek | In this answer I show how to use Poisson-Disk sampling to get a very similar result. That solution uses Perlin noise to guide the probability rate (much as DMGregory suggested). With some minor changes it could be adapted to use your on/off cell grid. Is that enough to address your question? | |
Dec 28, 2023 at 2:27 | comment | added | DMGregory♦ | Have you looked into Mathf.PerlinNoise as a way to vary the spawn probability over space in a smoothly-varying way? | |
Dec 28, 2023 at 1:17 | history | asked | UserUser | CC BY-SA 4.0 |