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Dec 25, 2023 at 14:00 comment added DMGregory If any of your objects have multiple colliders, you may want to modify your add/remove functions to ensure you don't add the same body twice: once when its first collider enters range, and once when the next collider enters.
Dec 25, 2023 at 12:58 history answered arcadeperfect CC BY-SA 4.0