Timeline for What is this jitter caused by moving at high speed?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Dec 20, 2023 at 2:02 | vote | accept | ZeunO8 | ||
Dec 16, 2023 at 20:38 | comment | added | ZeunO8 | no sorry, this isn't going to be an open source release | |
Dec 16, 2023 at 20:28 | comment | added | Casey | Is your code on GitHub? | |
Dec 16, 2023 at 4:20 | answer | added | ZeunO8 | timeline score: 0 | |
Dec 16, 2023 at 4:19 | history | edited | ZeunO8 | CC BY-SA 4.0 |
remove solution
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Dec 16, 2023 at 3:43 | history | edited | ZeunO8 | CC BY-SA 4.0 |
solved
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Dec 16, 2023 at 3:39 | comment | added | ZeunO8 | I solved it by placing my camera update code directly after the physics step, rather than in two timed functions. | |
Dec 16, 2023 at 3:23 | comment | added | DMGregory♦ | When you say a "timed function", can you show us the code you use to control that timing, and when these two 60 Hz updates happen relative to one another? | |
Dec 16, 2023 at 3:01 | comment | added | ZeunO8 | At what point in the program should I be updating my camera and physics step | |
Dec 16, 2023 at 2:58 | comment | added | ZeunO8 | I update the camera in a update method running every 1/60s and the physics in another timed function running at 1/60s | |
Dec 16, 2023 at 2:21 | comment | added | DMGregory♦ | Do you update movement/physics on a fixed timestep, while updating your camera on a variable timestep? (Note that I would not need to ask this question if your post contained a Minimal Complete Verifiable Example covering the relevant code) | |
Dec 16, 2023 at 1:42 | history | asked | ZeunO8 | CC BY-SA 4.0 |