Timeline for How to make redirected player movement respond to same key?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 14, 2023 at 1:41 | comment | added | value1 | The last one. The bindings are retained while the movement is rotated. Also, @thirteen 's solution worked, but I'll also accept anything more efficient. | |
Nov 13, 2023 at 23:15 | vote | accept | value1 | ||
Nov 13, 2023 at 22:03 | comment | added | Basic | To be clear, if the player is holding "Right" when the transition in your diagram happens, which of these should happen? * Character stops until new input * Character moves right on screen (effectively taking a 90 degree turn after passing the portal) * Character continues to move forwards (up) even though the right key is being held (effectively retaining the old bindings relative to character orientation, rather than ones for the new screen orientation) [possibly only until the input is released] | |
Nov 13, 2023 at 14:50 | history | became hot network question | |||
Nov 13, 2023 at 12:57 | answer | added | thirteen | timeline score: 2 | |
Nov 13, 2023 at 2:33 | history | edited | value1 | CC BY-SA 4.0 |
added code
|
Nov 13, 2023 at 2:25 | history | edited | DMGregory♦ |
edited tags
|
|
S Nov 13, 2023 at 2:08 | review | First questions | |||
Nov 13, 2023 at 23:17 | |||||
S Nov 13, 2023 at 2:08 | history | asked | value1 | CC BY-SA 4.0 |