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Nov 14, 2023 at 1:41 comment added value1 The last one. The bindings are retained while the movement is rotated. Also, @thirteen 's solution worked, but I'll also accept anything more efficient.
Nov 13, 2023 at 23:15 vote accept value1
Nov 13, 2023 at 22:03 comment added Basic To be clear, if the player is holding "Right" when the transition in your diagram happens, which of these should happen? * Character stops until new input * Character moves right on screen (effectively taking a 90 degree turn after passing the portal) * Character continues to move forwards (up) even though the right key is being held (effectively retaining the old bindings relative to character orientation, rather than ones for the new screen orientation) [possibly only until the input is released]
Nov 13, 2023 at 14:50 history became hot network question
Nov 13, 2023 at 12:57 answer added thirteen timeline score: 2
Nov 13, 2023 at 2:33 history edited value1 CC BY-SA 4.0
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Nov 13, 2023 at 2:25 history edited DMGregory
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S Nov 13, 2023 at 2:08 review First questions
Nov 13, 2023 at 23:17
S Nov 13, 2023 at 2:08 history asked value1 CC BY-SA 4.0