Timeline for How to create intersection shader that simulates squishing?
Current License: CC BY-SA 4.0
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Jul 21, 2023 at 18:20 | comment | added | Basic | You can achieve that effect by using ray marching and signed distance fields. Not sure whether that would be a worthwhile cost for your use case... youtube.com/watch?v=Cp5WWtMoeKg | |
Jul 21, 2023 at 15:32 | comment | added | DMGregory♦ | By default, each triangle being drawn has no knowledge of any other triangle or object in the scene. If you have a limited number of nearby spheres creating these "squish" planes, you could pass in their positions and radii as per-instance material properties. If not, you may have to investigate ways to approximate this with screen-space tricks. | |
Jul 21, 2023 at 15:28 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
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S Jul 21, 2023 at 15:23 | review | First questions | |||
Jul 22, 2023 at 10:51 | |||||
S Jul 21, 2023 at 15:23 | history | asked | Pinet | CC BY-SA 4.0 |