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Jul 21, 2023 at 18:20 comment added Basic You can achieve that effect by using ray marching and signed distance fields. Not sure whether that would be a worthwhile cost for your use case... youtube.com/watch?v=Cp5WWtMoeKg
Jul 21, 2023 at 15:32 comment added DMGregory By default, each triangle being drawn has no knowledge of any other triangle or object in the scene. If you have a limited number of nearby spheres creating these "squish" planes, you could pass in their positions and radii as per-instance material properties. If not, you may have to investigate ways to approximate this with screen-space tricks.
Jul 21, 2023 at 15:28 history edited DMGregory CC BY-SA 4.0
Don't repeat tags in title
S Jul 21, 2023 at 15:23 review First questions
Jul 22, 2023 at 10:51
S Jul 21, 2023 at 15:23 history asked Pinet CC BY-SA 4.0