Timeline for Why is part of my render texture see-through in Unity?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Dec 5, 2022 at 11:32 | vote | accept | Ivan | ||
Nov 29, 2022 at 17:10 | answer | added | DMGregory♦ | timeline score: 1 | |
Nov 29, 2022 at 11:52 | answer | added | Ivan | timeline score: 1 | |
Nov 28, 2022 at 20:27 | history | edited | Pikalek | CC BY-SA 4.0 |
fixed typos
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Nov 28, 2022 at 13:44 | comment | added | Ivan | URP/lit shader blend mode set to alpha. But the mesh already has transparent texture. | |
Nov 28, 2022 at 13:36 | comment | added | DMGregory♦ | What material/shader are you using to draw the mask? Is it potentially writing its alpha value into the render target? | |
Nov 28, 2022 at 12:47 | history | asked | Ivan | CC BY-SA 4.0 |