Skip to main content
8 events
when toggle format what by license comment
Oct 31, 2022 at 10:02 vote accept philB
Oct 25, 2022 at 16:20 answer added philB timeline score: 0
Oct 21, 2022 at 9:33 comment added DMGregory View and World Space are in the same units, so of course the length is the same between them.
Oct 21, 2022 at 8:47 comment added philB after some try in either screen/view/world space the result with the length is almost the same. In between I have observed that it is better to have a raymarching step dependent on the position in view space to have better sampling for far objects to avoid the "sliced" look. Some work still need to find where is the fading problem.
Oct 20, 2022 at 15:57 comment added philB It works a little bit better with the length but the fading is still not constant upon moving. It's full opaque when I go far from the scene. Is it important to mention my raymarching is made in screen space?
Oct 20, 2022 at 15:32 comment added philB I'll check that. thanks
Oct 20, 2022 at 12:57 comment added DMGregory Depth does not change with point of view. It does change with view angle, since it's only measured along the "forward" direction, unlike distance, which is the full length of the ray. Have you tried using ray length instead of depth for this purpose?
Oct 20, 2022 at 11:35 history asked philB CC BY-SA 4.0