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Oct 16, 2022 at 3:01 history tweeted twitter.com/StackGameDev/status/1581480371664785409
Oct 14, 2022 at 19:27 comment added Robbie Goodwin Do you not think the worst problem here is that you need to Ask such a Question, here or anywhere? If you have a good idea for a game, send an outline to the two or three publishers you think it would most suit, and wait for their response.
Oct 13, 2022 at 23:51 history removed from network questions Vaillancourt
Oct 13, 2022 at 22:13 comment added Josh Part Just my two cents: nowadays there are TONS of software tools that allow you to make a game with little to no experience in coding. It WONT be a AAA game of course, but it will help you to 1) start deploying your ideas and 2) realize which one of those are really worth it and which not (just don't be dissapointed if the majority falls in the latter category)
Oct 13, 2022 at 22:01 comment added Joshua Drake Since several folks mentioned making your own games: gamedev.stackexchange.com/q/29898/13569 may help.
Oct 13, 2022 at 16:27 comment added Crazymoomin It's the same in a lot of other industries, you have to work on other people's ideas before you're allowed to work on your own. It's seen as "doing your time" and earning the privilege to apply your creativity.
Oct 13, 2022 at 12:16 comment added EvilSnack You get a job where you call the shots in the video game industry the same way that you get a job where you call the shots in any other industry: You start at the bottom and work your way up.
Oct 13, 2022 at 8:19 answer added bandybabboon timeline score: -2
Oct 13, 2022 at 8:03 answer added Ruadhan2300 timeline score: 3
Oct 12, 2022 at 23:37 answer added Zim timeline score: 6
Oct 12, 2022 at 22:47 comment added DMGregory Please remember, if you have an answer to share, one that says something not already covered in another post, you should post it in the "Your Answer" box below, not in a comment.
Oct 12, 2022 at 19:28 answer added Unknown timeline score: 8
Oct 12, 2022 at 18:54 comment added Scorb Every gamer and their dog thinks they have great game ideas. Game companies are probably flooded with resume from unqualified 'dreamers' like yourself that are just noise. This is a dead end approach. Learn to build games (programing/art) or don't expect to make it in the games industry.
Oct 12, 2022 at 18:48 comment added Stian Sorry to burst your dream but idea guys are not very rare. Some idea guys realize the only way to get anywhere is to get gritty and do the job. They usually succeed. The others are in their thirties, live in their moms basement certain that some day someone will realize their genius.
Oct 12, 2022 at 16:50 comment added stannius Ask a Manager has also covered this topic, though not from a game or even programming point of view: askamanager.org/2010/11/…
Oct 12, 2022 at 16:01 comment added Ruadhan2300 @Davor Anecdotally, I've been a software developer and games-developer for a decade. I've contributed (countem!) approximately two or three real Ideas towards games I've worked on that actually got implemented. I also have a massive massive collection of game-ideas and concepts on my google-drive. If the boss turned around and asked for a winning game-concept, I have multiple fully fleshed out design documents for several different projects we could pick up immediately. My colleagues could probably do the same. Good Ideas are trivial to find, it's the work that matters.
Oct 12, 2022 at 14:45 comment added Seth R The Escapist also had an essay on this a few years ago titled Why Your Game Idea Sucks. Recommended reading.
Oct 12, 2022 at 14:35 comment added DMGregory @NotThatGuy would you like to expand on this as an answer?
Oct 12, 2022 at 9:41 comment added Davor Literally every single person working in a company is an "ideas guy", trust me. Everyone thinks that if only they were made boss they would come up with such great stuff.
Oct 12, 2022 at 9:19 comment added Vilx- StackExchange's co-founder Jeff Atwood has a fantastic article on this very subject!
Oct 12, 2022 at 8:36 comment added Num Lock If you really believe that you have ideas that can bring in a steady stream of profit, what's keeping you from founding your own studio and hiring talented people as your team? Why would you want to go to e.g. Ubisoft?
Oct 12, 2022 at 8:33 comment added NotThatGuy The most realistic way to realise something like this would probably be to become an entrepreneur and hire your own (team of) programmers. But this comes with a range of other challenges (not the least of which is money).
Oct 12, 2022 at 1:13 history edited DMGregory
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Oct 11, 2022 at 23:20 history edited Pikalek
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Oct 11, 2022 at 22:26 history became hot network question
Oct 11, 2022 at 19:10 review Close votes
Oct 16, 2022 at 3:04
Oct 11, 2022 at 15:35 answer added Almo timeline score: 22
Oct 11, 2022 at 15:20 answer added DMGregory timeline score: 134
Oct 11, 2022 at 15:13 history edited Almo CC BY-SA 4.0
Bringing the question into line with our site's format
Oct 11, 2022 at 15:10 history reopened Almo
Oct 11, 2022 at 15:01 history undeleted Joshua
Oct 11, 2022 at 14:57 comment added DMGregory Myself, I think this question would be worth keeping open for answers specifically explaining why "the idea person" is not a real role in the games industry, and how it compares to actual roles you can aim for in your career. It's a common misconception, so having answers specific to that aspect could help clear things up for future readers wondering about this.
Oct 11, 2022 at 14:54 history deleted Joshua via Vote
Oct 11, 2022 at 14:50 comment added Vaillancourt You may be interested in How do I approach large companies if I have a killer mobile game idea?, and in 1% idea, 99% execution?.
Oct 11, 2022 at 14:43 comment added Vaillancourt The answer is "no". As it's been mentioned, how can you demonstrate commercial success? Even a "commercial success" that brings in lots of sales and money does not imply profit. A game can be very expensive to make; if you're not good with art or programming, how can you know that the programming or art aspect of the game will not blow the profit it would bring? Folks at companies like Ubisoft have a lot of ideas, they just focus on the most profitable ones.
Oct 11, 2022 at 14:37 comment added Nuclear Hoagie How do you plan to show that your ideas can bring in a steady stream of profit? Do you have a portfolio of ideas that have achieved commercial success? If not, why should anyone believe that your ideas are profitable?
Oct 11, 2022 at 14:37 history closed Vaillancourt Duplicate of How do I approach large companies if I have a killer mobile game idea?
S Oct 11, 2022 at 14:23 review First questions
Oct 11, 2022 at 14:41
S Oct 11, 2022 at 14:23 history asked Joshua CC BY-SA 4.0