Timeline for What makes the network coding for MUDs different from that of MMORPGs?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Oct 10, 2022 at 17:43 | vote | accept | joshisanonymous | ||
Oct 10, 2022 at 17:37 | comment | added | DMGregory♦ | That sounds like evidence in favour of descriptors like "old" or "early". Folks managed to land a crewed spacecraft on the moon in the 60s, but just because it happened a long time ago with computers weaker than today's doesn't mean it was simple. 😉 | |
Oct 10, 2022 at 17:32 | comment | added | joshisanonymous | @DMGregory Simple in that it's been done effectively at least since the time everyone was using 2400 baud modems and 486 PCs. | |
Oct 10, 2022 at 0:54 | answer | added | Skrrp | timeline score: 5 | |
Oct 9, 2022 at 16:50 | comment | added | DMGregory♦ | Can you cite any specific source for the claim that MUD network code is "simple"? Also, note that this is a help site for game developers to get assistance making new games and game mods. If that's not your use case, this might not be the best place to sate your curiosity. | |
S Oct 9, 2022 at 14:57 | review | First questions | |||
Oct 10, 2022 at 5:26 | |||||
S Oct 9, 2022 at 14:57 | history | asked | joshisanonymous | CC BY-SA 4.0 |