Timeline for Sprite Shape & URP Custom 2D Lighting Shader
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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S Nov 29, 2022 at 15:26 | vote | accept | Cristian C. | ||
Nov 21, 2022 at 13:38 | answer | added | polydust | timeline score: 2 | |
Oct 1, 2022 at 16:01 | vote | accept | Cristian C. | ||
S Nov 29, 2022 at 15:26 | |||||
Sep 29, 2022 at 17:03 | answer | added | Cristian C. | timeline score: 3 | |
Sep 29, 2022 at 15:58 | comment | added | Cristian C. | I'll be honest, I don't know shader code, hence using unity's visual solution. So I wouldn't know where to begin comparing them. But I think you're totally right about that being a good first step. | |
Sep 29, 2022 at 15:54 | comment | added | DMGregory♦ | Have you tried looking at the code of the default sprite lit shader, to try to determine what it's doing differently? | |
S Sep 29, 2022 at 15:49 | review | First questions | |||
Sep 29, 2022 at 20:44 | |||||
S Sep 29, 2022 at 15:49 | history | asked | Cristian C. | CC BY-SA 4.0 |