Timeline for Is there a way to make a game that uses Python/pygame that will work through a web browser?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Oct 18, 2022 at 23:09 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 27, 2022 at 7:47 | answer | added | Pmp P. | timeline score: 1 | |
Apr 29, 2022 at 18:26 | answer | added | HelpMePls | timeline score: -1 | |
Mar 31, 2022 at 11:31 | comment | added | DMGregory♦ | JavaScript would be a more typical language choice for that use case, since browsers run it natively. Anything you do in a browser these days will be going through JavaScript at some level, so having another language under that is an extra complication you'd likely want to avoid unless you have a hard requirement of some kind. | |
Mar 31, 2022 at 11:30 | comment | added | GKozinski | @DMGregory well, I just want to make a simple game that will not require to install anything on the gamers PC. I thought that was pretty obvious tbh, am I missing something here? | |
Mar 31, 2022 at 11:11 | comment | added | DMGregory♦ | The existence of sites like Python Fiddle, myCompiler, etc. seem to answer the question "is it possible to run Python code through a browser". Note that the browser isn't actually running Python code natively in these examples. The Python code is either running on a server with the output streamed to the browser to display, or it's being emulated in JavaScript through some type of transpiling. That's enough to show technical feasibility, but it doesn't mean it's a good idea for games. Why do you want to do this? | |
S Mar 31, 2022 at 10:31 | review | First questions | |||
Mar 31, 2022 at 12:32 | |||||
S Mar 31, 2022 at 10:31 | history | asked | GKozinski | CC BY-SA 4.0 |