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DMGregory
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One of the "Game Programming Gems" volumes had a state machine implementation in it intended for game states; http://emergent.net/Global/Documents/textbook/Chapter1_GameAppFramework.pdfstates.

This archived document has an example of how to use it for a small game, and shouldn't be too Gamebryo-specific to be readable.

One of the "Game Programming Gems" volumes had a state machine implementation in it intended for game states; http://emergent.net/Global/Documents/textbook/Chapter1_GameAppFramework.pdf has an example of how to use it for a small game, and shouldn't be too Gamebryo-specific to be readable.

One of the "Game Programming Gems" volumes had a state machine implementation in it intended for game states.

This archived document has an example of how to use it for a small game, and shouldn't be too Gamebryo-specific to be readable.

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One of the "Game Programming Gems" volumes had a state machine implementation in it intended for game states; http://emergent.net/Global/Documents/textbook/Chapter1_GameAppFramework.pdf has an example of how to use it for a small game, and shouldn't be too Gamebryo-specific to be readable.