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I'm following the "Unity Essentials" tutorial series on learn.unity.com. In the module Create a structure with primitives, it says,

As you build this structure, you might want to change your view of the Scene to make sure GameObjects are aligned. For a review, see Navigating the scene.

I do not understand what it means by "change your view of the Scene to make sure GameObjects are aligned". I have previously completed the linked tutorial, and I reviewed it again to see if I missed something; I can find no reference to the alignment of Game Objects. I understand that it is possible to align scene view to camera view (select camera, then choose Game View > Align view to selected), but I'm not certain that is what is meant. Google searching has turned up a a number ofseveral hits for aligning objects to one another by a certain attribute (center, corner, etc) but that also sounds wrong.

What is the intent of the instruction, and what's the best way to achieve it?

I'm following the "Unity Essentials" tutorial series on learn.unity.com. In the module Create a structure with primitives, it says,

As you build this structure, you might want to change your view of the Scene to make sure GameObjects are aligned. For a review, see Navigating the scene.

I do not understand what it means by "change your view of the Scene to make sure GameObjects are aligned". I have previously completed the linked tutorial, and I reviewed again to see if I missed something; I can find no reference to alignment of Game Objects. I understand that it is possible to align scene view to camera view (select camera, then choose Game View > Align view to selected), but I'm not certain that is what is meant. Google searching has turned up a a number of hits for aligning objects to one another by a certain attribute (center, corner, etc) but that also sounds wrong.

What is the intent of the instruction, and what's the best way to achieve it?

I'm following the "Unity Essentials" tutorial series on learn.unity.com. In the module Create a structure with primitives, it says,

As you build this structure, you might want to change your view of the Scene to make sure GameObjects are aligned. For a review, see Navigating the scene.

I do not understand what it means by "change your view of the Scene to make sure GameObjects are aligned". I have previously completed the linked tutorial, and I reviewed it again to see if I missed something; I can find no reference to the alignment of Game Objects. I understand that it is possible to align scene view to camera view (select camera, then choose Game View > Align view to selected), but I'm not certain that is what is meant. Google searching has turned up several hits for aligning objects to one another by a certain attribute (center, corner, etc) but that also sounds wrong.

What is the intent of the instruction, and what's the best way to achieve it?

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Unity: How to "make sure GameObjects are aligned"?

I'm following the "Unity Essentials" tutorial series on learn.unity.com. In the module Create a structure with primitives, it says,

As you build this structure, you might want to change your view of the Scene to make sure GameObjects are aligned. For a review, see Navigating the scene.

I do not understand what it means by "change your view of the Scene to make sure GameObjects are aligned". I have previously completed the linked tutorial, and I reviewed again to see if I missed something; I can find no reference to alignment of Game Objects. I understand that it is possible to align scene view to camera view (select camera, then choose Game View > Align view to selected), but I'm not certain that is what is meant. Google searching has turned up a a number of hits for aligning objects to one another by a certain attribute (center, corner, etc) but that also sounds wrong.

What is the intent of the instruction, and what's the best way to achieve it?