Timeline for Can't hit collider when rotating while go along with wall
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Feb 28, 2022 at 14:27 | comment | added | DMGregory♦ | Here's how I've managed a similar task in the past. | |
Feb 28, 2022 at 14:21 | comment | added | Hree | @DMGregory I think this problem caused from getting projected vector. i want my character move along with wall so i use projectOnPlane, but it maybe return longer value so my character go through the wall. what should i do to get exactly same moveAmount when projected? | |
Feb 28, 2022 at 14:21 | history | edited | Hree | CC BY-SA 4.0 |
Added projected part
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Feb 28, 2022 at 13:42 | comment | added | Hree | @DMGregory I added code to get horMoveAmount. my character move by arrow key and rotate to move direction. | |
Feb 28, 2022 at 13:41 | history | edited | Hree | CC BY-SA 4.0 |
added 1035 characters in body
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Feb 28, 2022 at 12:09 | comment | added | DMGregory♦ |
Your CapsuleCast math looks correct (other than an unnecessary Abs — a magnitude will never give you a negative number). I think the problem may arise in how you compute horMoveAmount or how you move your capsule. Try showing us a Minimal Complete Verifiable Example: all of the code or scene setup steps we'd need to follow to reproduce the whole problem in a new, empty project.
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Feb 28, 2022 at 10:39 | history | asked | Hree | CC BY-SA 4.0 |