Timeline for How to add a texture that follows the movement?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Feb 11, 2022 at 16:55 | vote | accept | Leo_xfh | ||
Feb 9, 2022 at 19:37 | history | edited | Leo_xfh | CC BY-SA 4.0 |
deleted 368 characters in body
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Feb 9, 2022 at 18:43 | comment | added | Leo_xfh | @DMGregory Thanks it was indeed the area to clear, it works fine, thanks! | |
Feb 9, 2022 at 18:43 | answer | added | Leo_xfh | timeline score: 0 | |
Feb 8, 2022 at 23:11 | comment | added | DMGregory♦ | Are you clearing your canvas before drawing the next frame? And is your clearing rectangle correctly covering the entire canvas? (ie. either undoing or compensating for the shift in the coordinate system when choosing the area to clear) | |
Feb 8, 2022 at 22:19 | comment | added | Leo_xfh | @DMGregory actually there is an issue, when the new points from the right arrive in the viewport, I edited the post with an image, I did not have this when I added the offset to the coordinates, so I don't think it's an issue with the generated coordinates. | |
Feb 8, 2022 at 22:16 | history | edited | Leo_xfh | CC BY-SA 4.0 |
added 104 characters in body
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Feb 8, 2022 at 22:10 | comment | added | DMGregory♦ | If that solved your problem, try sharing your revised code as an answer below. | |
Feb 8, 2022 at 22:09 | comment | added | Leo_xfh | nice @DMGregory thank you very much | |
Feb 8, 2022 at 21:50 | comment | added | DMGregory♦ | Instead of adding an offset to each x position, have you considered shifting the whole drawing context with context.translate? | |
S Feb 8, 2022 at 21:36 | review | First questions | |||
Feb 9, 2022 at 0:49 | |||||
S Feb 8, 2022 at 21:36 | history | asked | Leo_xfh | CC BY-SA 4.0 |