Timeline for Triggers VS coroutine performance?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Mar 22, 2022 at 3:12 | vote | accept | Doug Ray | ||
Dec 13, 2021 at 21:07 | vote | accept | Doug Ray | ||
Mar 22, 2022 at 3:12 | |||||
Dec 13, 2021 at 18:12 | comment | added | Cool guy | @DMGregory physics being one of the most resource-heavy computations is common among all game engines ( physics engines). if you want to go deeper, you can read online about how much CPU-GPU resource is usually in use for physics ... coroutine is by far faster than collision detection, but yes, a sampling would be nice to have a more accurate info. though I don't have the time for doing one at the moment. | |
Dec 13, 2021 at 12:53 | comment | added | DMGregory♦ | This answer would be better if it included some profiling results to back up its assertions. | |
S Dec 13, 2021 at 5:18 | review | First answers | |||
Dec 13, 2021 at 13:21 | |||||
S Dec 13, 2021 at 5:18 | history | answered | Cool guy | CC BY-SA 4.0 |