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Timeline for Triggers VS coroutine performance?

Current License: CC BY-SA 4.0

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Mar 22, 2022 at 3:12 vote accept Doug Ray
Dec 13, 2021 at 21:07 vote accept Doug Ray
Mar 22, 2022 at 3:12
Dec 13, 2021 at 18:12 comment added Cool guy @DMGregory physics being one of the most resource-heavy computations is common among all game engines ( physics engines). if you want to go deeper, you can read online about how much CPU-GPU resource is usually in use for physics ... coroutine is by far faster than collision detection, but yes, a sampling would be nice to have a more accurate info. though I don't have the time for doing one at the moment.
Dec 13, 2021 at 12:53 comment added DMGregory This answer would be better if it included some profiling results to back up its assertions.
S Dec 13, 2021 at 5:18 review First answers
Dec 13, 2021 at 13:21
S Dec 13, 2021 at 5:18 history answered Cool guy CC BY-SA 4.0