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This is my first time using a material in Unreal Engine. I am trying to create a transparent cube except for the inner face of the base, which I would like to be opaque white, like in this drawing:

cube with transparent sides and an opaque white inner base

I have created a cube with transparent sides and an opaque white top:

blueprint of a cube with transparent sides and an opaque white top

I am attempting to paint the top face with a semi-transparent blue, like the sides, and move the upward-facing painting of that face down to the base, but that is not going well:

blueprint produing a cube with transparent sides and an opaque blue top

How might I achieve this material? I am using the material on gtTFglTF cubes in 3dtiles. They accept materials in the same way as a static mesh does, but it is not possible to identify the vertices.

This is my first time using a material in Unreal Engine. I am trying to create a transparent cube except for the inner face of the base, which I would like to be opaque white, like in this drawing:

cube with transparent sides and an opaque white inner base

I have created a cube with transparent sides and an opaque white top:

blueprint of a cube with transparent sides and an opaque white top

I am attempting to paint the top face with a semi-transparent blue, like the sides, and move the upward-facing painting of that face down to the base, but that is not going well:

blueprint produing a cube with transparent sides and an opaque blue top

How might I achieve this material? I am using the material on gtTF cubes in 3dtiles. They accept materials in the same way as a static mesh does, but it is not possible to identify the vertices.

This is my first time using a material in Unreal Engine. I am trying to create a transparent cube except for the inner face of the base, which I would like to be opaque white, like in this drawing:

cube with transparent sides and an opaque white inner base

I have created a cube with transparent sides and an opaque white top:

blueprint of a cube with transparent sides and an opaque white top

I am attempting to paint the top face with a semi-transparent blue, like the sides, and move the upward-facing painting of that face down to the base, but that is not going well:

blueprint produing a cube with transparent sides and an opaque blue top

How might I achieve this material? I am using the material on glTF cubes in 3dtiles. They accept materials in the same way as a static mesh does, but it is not possible to identify the vertices.

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Give an opaque color to inner base of otherwise transparent cube?

This is my first time using a material in Unreal Engine. I am trying to create a transparent cube except for the inner face of the base, which I would like to be opaque white, like in this drawing:

cube with transparent sides and an opaque white inner base

I have created a cube with transparent sides and an opaque white top:

blueprint of a cube with transparent sides and an opaque white top

I am attempting to paint the top face with a semi-transparent blue, like the sides, and move the upward-facing painting of that face down to the base, but that is not going well:

blueprint produing a cube with transparent sides and an opaque blue top

How might I achieve this material? I am using the material on gtTF cubes in 3dtiles. They accept materials in the same way as a static mesh does, but it is not possible to identify the vertices.