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Oct 31, 2021 at 17:20 vote accept tevse
Oct 31, 2021 at 17:20 vote accept tevse
Oct 31, 2021 at 17:20
Oct 27, 2021 at 19:37 answer added tevse timeline score: 0
Oct 27, 2021 at 19:07 comment added DMGregory If you've solved your problem, remember to post your solution as an Answer below. Or, if you still need help, edit your question to describe what you need help with.
Oct 27, 2021 at 18:40 comment added tevse @DMGregory yes, thank you.
Oct 27, 2021 at 18:37 comment added DMGregory Looks like you forgot to set the wrap mode on your texture in the import settings to "repeat".
Oct 27, 2021 at 16:38 comment added DMGregory You could also attach your background sprite to your camera, and use a shader to tile the texture in worldspace, so it automatically maintains a fixed relationship to the world even as the sprite/camera moves.
Oct 27, 2021 at 16:35 comment added DMGregory "Does X affect performance" is something you can answer more conclusively by measuring it. That way you don't have to worry about Internet hearsay giving you the wrong info — you can access the truth of the matter directly.
Oct 27, 2021 at 16:33 comment added tevse @DMGregory I don't know how to create a script that will reposition panels, that's what I'm asking. Does creating a huge sprite affects performance? If not then I'll just make a huge sprite.
Oct 27, 2021 at 16:23 comment added DMGregory It sounds like you have two valid solutions: making a huge sprite with tiling draw mode, or spawning panels of the image at a time and repositioning them as needed. Where do those solutions fall short of what you need?
S Oct 27, 2021 at 16:20 review First questions
Oct 28, 2021 at 9:49
S Oct 27, 2021 at 16:20 history asked tevse CC BY-SA 4.0