I would like to apply a texture to a plane. I want to assign a certain offset and tiling to it.
The material has a Tiling and Offset option. However, I don't want to do it on the Material level.
Why? The material has 5 different Tiling / Offset options. To try out different tiling / offsets, I have to change all 5 of them. This does not seem like a good workflow to me.
Instead, I would to apply the tiling / offset on the game object.
Is that possible?
Edit: I think what I actually need is a possiblity to change the UV of a mesh in a flexible way. I think I have found it in ProBuilder's UV options.