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Oct 9, 2021 at 13:49 comment added DMGregory If you search "Unity RenderTexture", the top results are the Unity documentation explaining what it is and how to create it and how to use it in scripts. If you search "Unity Render Pipeline", the first result explains what those are. Do this research, then ask about what you can't find with a search.
Oct 9, 2021 at 13:35 comment added Kims How do I create a RenderTexture, and what is it? What is a rendering pipeline?
Oct 8, 2021 at 16:27 comment added DMGregory What step is currently unclear to you? And which rendering pipeline are you using?
Oct 8, 2021 at 16:11 comment added Kims Thank you for the tip! I am really new to Unity, so Im not sure where to start. Is it possible to get a step-by-step, on how to implement it?
Oct 5, 2021 at 16:14 comment added DMGregory Glad to hear it was helpful in your case! And nice work securing that performance improvement!
Oct 5, 2021 at 16:13 comment added Acme Nerd Games I implemented this method with a current WebGL project this a.m. after reading this and indeed, I saw significant frame rate improvement during play on my Retina MBP, so thanks for opening my eyes to this.
Oct 5, 2021 at 12:29 history edited DMGregory CC BY-SA 4.0
Updating link; added 1 character in body
Oct 5, 2021 at 12:17 comment added Acme Nerd Games Wow, that's an interesting idea @DMGregory. Combined with properly scaled UI overlay (where blurring and pixelation in many cases would be more egregious than the game art itself) that could work very well.
Oct 5, 2021 at 12:07 history answered DMGregory CC BY-SA 4.0