Timeline for Performance degrading when resolution increases for a 4k screen
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Oct 9, 2021 at 13:49 | comment | added | DMGregory♦ | If you search "Unity RenderTexture", the top results are the Unity documentation explaining what it is and how to create it and how to use it in scripts. If you search "Unity Render Pipeline", the first result explains what those are. Do this research, then ask about what you can't find with a search. | |
Oct 9, 2021 at 13:35 | comment | added | Kims | How do I create a RenderTexture, and what is it? What is a rendering pipeline? | |
Oct 8, 2021 at 16:27 | comment | added | DMGregory♦ | What step is currently unclear to you? And which rendering pipeline are you using? | |
Oct 8, 2021 at 16:11 | comment | added | Kims | Thank you for the tip! I am really new to Unity, so Im not sure where to start. Is it possible to get a step-by-step, on how to implement it? | |
Oct 5, 2021 at 16:14 | comment | added | DMGregory♦ | Glad to hear it was helpful in your case! And nice work securing that performance improvement! | |
Oct 5, 2021 at 16:13 | comment | added | Acme Nerd Games | I implemented this method with a current WebGL project this a.m. after reading this and indeed, I saw significant frame rate improvement during play on my Retina MBP, so thanks for opening my eyes to this. | |
Oct 5, 2021 at 12:29 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Updating link; added 1 character in body
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Oct 5, 2021 at 12:17 | comment | added | Acme Nerd Games | Wow, that's an interesting idea @DMGregory. Combined with properly scaled UI overlay (where blurring and pixelation in many cases would be more egregious than the game art itself) that could work very well. | |
Oct 5, 2021 at 12:07 | history | answered | DMGregory♦ | CC BY-SA 4.0 |