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May 2, 2022 at 14:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 2, 2022 at 13:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 23, 2021 at 18:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 24, 2021 at 17:48 answer added Daniel Lip timeline score: -1
Jul 24, 2021 at 13:04 comment added DMGregory Compare what you wrote in your comment to what I wrote in mine. I did not suggest passing target.position as the argument for Quaternion.LookRotation, because this function asks for a direction, not a position.
Jul 24, 2021 at 13:02 comment added Daniel Lip @DMGregory If I delete the RotateTowrds line and using only the LookRotation like this objToRotate.rotation = Quaternion.LookRotation(target.position); it's not rotating at all. For now without limiting the speed just to rotate depending on the target speed movement.
Jul 24, 2021 at 12:43 comment added DMGregory Do you still want a limited rotation speed at all? Or do you want to just delete the RotateTowards line and use LookRotation(targetDirection) instead?
Jul 24, 2021 at 12:31 history asked Daniel Lip CC BY-SA 4.0