After the @DMGregory♦ comment I come across this documentation.
So, to have the changes made through the editor API serialized correctly I did change this way:
Undo.RecordObject(gameObjectInScene, "Set reference for itsField.");
gameObjectInScene.itsField = theFieldValue;
PrefabUtility.RecordPrefabInstancePropertyModifications(gameObjectInScene);
And if after changing the field you would like to apply the field change to a prefab just add a fourth line:
PrefabUtility.ApplyPrefabInstance(gameObjectInScene, InteractionMode.UserAction);