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Jun 12, 2022 at 15:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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May 18, 2021 at 12:37 answer added ShoulO timeline score: 0
May 15, 2021 at 23:52 comment added DMGregory Note that when you move an object with its transform, instead of a rigidbody, that's handled as a teleportation. The object is removed from the physics scene (calling OnTriggerExit if the object is currently overlapping any applicable colliders), then re-added again (calling OnTriggerEnter if applicable). So these teleports every frame could be calling OnTriggerExit again and again, ratcheting up your target position every time...
May 15, 2021 at 23:13 history asked Daniel Lip CC BY-SA 4.0