Timeline for Checkerboard using Shadergraph
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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Mar 28, 2021 at 17:27 | vote | accept | Ben | ||
Mar 28, 2021 at 15:32 | comment | added | Ben | Thank you, the first solution (XY plane) works for me. However, I noticed that the resulting checkerboard is offset from my tilegrid by 0.5 on both the x and y axis (even though my quad is positioned at (0,0,0). So I piped the Position output into an Add node, and that result into the UV input of the Checkerboard. | |
Mar 28, 2021 at 14:22 | history | answered | DMGregory♦ | CC BY-SA 4.0 |