Skip to main content

Timeline for Checkerboard using Shadergraph

Current License: CC BY-SA 4.0

3 events
when toggle format what by license comment
Mar 28, 2021 at 17:27 vote accept Ben
Mar 28, 2021 at 15:32 comment added Ben Thank you, the first solution (XY plane) works for me. However, I noticed that the resulting checkerboard is offset from my tilegrid by 0.5 on both the x and y axis (even though my quad is positioned at (0,0,0). So I piped the Position output into an Add node, and that result into the UV input of the Checkerboard.
Mar 28, 2021 at 14:22 history answered DMGregory CC BY-SA 4.0