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Feb 2, 2021 at 17:25 vote accept Dead Lord
Feb 2, 2021 at 17:25 answer added Dead Lord timeline score: 0
Jan 31, 2021 at 13:29 comment added DMGregory I was asking if you wanted to post your own answer, since you're able to take screenshots/code snippets of your working configuration.
Jan 31, 2021 at 10:19 comment added Dead Lord ahah, you it's one of the things like if u want to hode something, hide it in the most visible place :D And yes, post that as an answer, it worked for me :)
Jan 30, 2021 at 15:56 comment added DMGregory Want to post your solution as an answer if it's working for you? (I should also note, I've never used this feature before. I found that by searching "unity particle collision" and just clicking the top few links - so don't underestimate your ability to find this info!)
Jan 30, 2021 at 15:53 comment added Dead Lord oh god yes! Didn't see that before! Thank you!
Jan 30, 2021 at 15:35 comment added DMGregory If you expand the Collision module on your Particle System, do you see a "Collides With" parameter?
Jan 30, 2021 at 15:30 history edited Dead Lord CC BY-SA 4.0
added 87 characters in body
Jan 30, 2021 at 15:28 comment added Dead Lord no, it doesn't shown here. It's just screenshots that collisiom metrix works for simple objects. I'll add particles screenshoot
Jan 30, 2021 at 15:04 comment added DMGregory Which of these objects has your particle system on it? That doesn't appear to be shown in the screenshots.
Jan 30, 2021 at 14:20 history asked Dead Lord CC BY-SA 4.0