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Timeline for Make objects stack in unity?

Current License: CC BY-SA 4.0

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Sep 22, 2021 at 18:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 25, 2021 at 18:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 25, 2021 at 17:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 26, 2020 at 17:00 answer added DMGregory timeline score: 1
Dec 26, 2020 at 7:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Nov 26, 2020 at 12:00 comment added DMGregory Remember that bounds are axis-aligned. Did you consider using a BoxCast to sense how far a box of a given shape and rotation can slide before touching a surface?
Nov 26, 2020 at 7:00 answer added Jon timeline score: 0
Nov 23, 2020 at 8:52 comment added Weckar E. Wouldn't rigibodies have this behaviour by default?
Nov 22, 2020 at 1:43 history edited user145289 CC BY-SA 4.0
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Nov 22, 2020 at 1:40 review First posts
Nov 22, 2020 at 2:36
Nov 22, 2020 at 1:34 history asked user145289 CC BY-SA 4.0