Timeline for Make objects stack in unity?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Sep 22, 2021 at 18:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 25, 2021 at 18:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 25, 2021 at 17:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 26, 2020 at 17:00 | answer | added | DMGregory♦ | timeline score: 1 | |
Dec 26, 2020 at 7:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 26, 2020 at 12:00 | comment | added | DMGregory♦ | Remember that bounds are axis-aligned. Did you consider using a BoxCast to sense how far a box of a given shape and rotation can slide before touching a surface? | |
Nov 26, 2020 at 7:00 | answer | added | Jon | timeline score: 0 | |
Nov 23, 2020 at 8:52 | comment | added | Weckar E. | Wouldn't rigibodies have this behaviour by default? | |
Nov 22, 2020 at 1:43 | history | edited | user145289 | CC BY-SA 4.0 |
added 120 characters in body
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Nov 22, 2020 at 1:40 | review | First posts | |||
Nov 22, 2020 at 2:36 | |||||
Nov 22, 2020 at 1:34 | history | asked | user145289 | CC BY-SA 4.0 |