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Timeline for Sound Management Help

Current License: CC BY-SA 4.0

6 events
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Oct 11, 2020 at 9:03 vote accept Scott Weiland
Oct 4, 2020 at 13:21 answer added Philipp timeline score: 1
Oct 4, 2020 at 12:45 comment added DMGregory Footsteps are an odd choice to run through a centralized manager. Usually we'd play them through an audio source on each character's model/sprite, so they get correct spatialization (eg. panning the sound left when the character is on the left side of the screen)
Oct 4, 2020 at 11:04 comment added Scott Weiland @Nikaas thanks mate, I'll look into that. Didn't know such a thing existed.
Oct 4, 2020 at 10:56 comment added Nikaas I personally prefer to make footstep sounds part of the walk animation. This way the sound repeat speed is always automatically tied to the speed of the walking animation and they are always in perfect sync. You can search google for "unity animation events", they are basically method calls at specific point during an animation.
Oct 4, 2020 at 8:42 history asked Scott Weiland CC BY-SA 4.0