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Timeline for Added tiles not loading in run time

Current License: CC BY-SA 4.0

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Aug 26, 2020 at 15:04 vote accept ragnvaldr.js
Aug 26, 2020 at 13:38 answer added DMGregory timeline score: 1
Aug 26, 2020 at 5:57 comment added ragnvaldr.js I think that is what the guy under is saying... can you give me an example of how I would do this with code?
Aug 26, 2020 at 0:39 comment added DMGregory Note that when you use AddComponent<>, you get a brand new instance of that component with default values. It can't fetch something you previously set in the Inspector on a different object, because it doesn't know which object it should copy the values from (you could have hundreds of these scripts with different values elsewhere in your project, or zero, for all it knows).
Aug 26, 2020 at 0:28 answer added sirreldar timeline score: 0
Aug 25, 2020 at 22:26 history edited ragnvaldr.js CC BY-SA 4.0
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Aug 25, 2020 at 22:24 comment added ragnvaldr.js If I am supposed to do something beyond that than maybe thats why it doesnt work...
Aug 25, 2020 at 22:23 comment added ragnvaldr.js Those are from Unity UI, I drag the tile in before starting the game.
Aug 25, 2020 at 22:20 comment added DMGregory Where do you populate those public variables after your AddComponent<> call?
Aug 25, 2020 at 22:14 history asked ragnvaldr.js CC BY-SA 4.0