Timeline for How to convert depth values into Unity's distance
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Jun 29, 2020 at 10:54 | vote | accept | Hillbilly Joe | ||
Jun 29, 2020 at 10:49 | comment | added | Hillbilly Joe | Ah, okei. I was so stupid. Thank you so much. I am still studying in hurry Unity programming. You helped me a lot! | |
Jun 29, 2020 at 10:48 | comment | added | DMGregory♦ | Because the near face of an unscaled Unity cube is 0.5 units away from its center point? | |
Jun 29, 2020 at 10:47 | comment | added | Hillbilly Joe | Thank you for your comment. I already applied this function and values seem to be right, except that they are biased by 0.5 units. For example I know that cube is 5 meters from camera, but value I have got is 4.5 | |
Jun 29, 2020 at 10:45 | history | answered | DMGregory♦ | CC BY-SA 4.0 |