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Jun 3, 2020 at 10:52 history closed Janis Taranda
DMGregory unity
Duplicate of How do you generate tileable Perlin noise?
Jun 3, 2020 at 10:52 comment added DMGregory Can do, or you can simply delete the question yourself if you're satisfied with answers you've found elsewhere.
Jun 2, 2020 at 23:18 review Close votes
Jun 3, 2020 at 10:55
Jun 2, 2020 at 20:12 comment added DMGregory Gradient noise is a general category of noise generation strategies. Perlin Noise and Simplex Noise are two popular and related algorithms that use this gradient-based strategy. Perlin is arguably a bit easier to tile in a rectangular domain, since simplex noise uses an equilateral triangular grid whose period parallelogram doesn't exactly match a power-of-two texture size.
Jun 2, 2020 at 20:10 comment added Janis Taranda Reading trough this gamedev.stackexchange.com/questions/23625/… . I do not quite understand if gradient noise is same as Perlin.
Jun 2, 2020 at 20:08 comment added DMGregory Presumably you searched through past Q&A on making tiling Perlin or Simplex Noise? What have you tried based on your research so far?
Jun 2, 2020 at 19:58 history edited Janis Taranda CC BY-SA 4.0
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Jun 2, 2020 at 19:50 history asked Janis Taranda CC BY-SA 4.0