Timeline for Need to generate seamless gradient noise texture for water Shader [duplicate]
Current License: CC BY-SA 4.0
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Jun 3, 2020 at 10:52 | history | closed |
Janis Taranda DMGregory♦ unity Users with the unity badge or a synonym can single-handedly close unity questions as duplicates and reopen them as needed. |
Duplicate of How do you generate tileable Perlin noise? | |
Jun 3, 2020 at 10:52 | comment | added | DMGregory♦ | Can do, or you can simply delete the question yourself if you're satisfied with answers you've found elsewhere. | |
Jun 2, 2020 at 23:18 | review | Close votes | |||
Jun 3, 2020 at 10:55 | |||||
Jun 2, 2020 at 20:12 | comment | added | DMGregory♦ | Gradient noise is a general category of noise generation strategies. Perlin Noise and Simplex Noise are two popular and related algorithms that use this gradient-based strategy. Perlin is arguably a bit easier to tile in a rectangular domain, since simplex noise uses an equilateral triangular grid whose period parallelogram doesn't exactly match a power-of-two texture size. | |
Jun 2, 2020 at 20:10 | comment | added | Janis Taranda | Reading trough this gamedev.stackexchange.com/questions/23625/… . I do not quite understand if gradient noise is same as Perlin. | |
Jun 2, 2020 at 20:08 | comment | added | DMGregory♦ | Presumably you searched through past Q&A on making tiling Perlin or Simplex Noise? What have you tried based on your research so far? | |
Jun 2, 2020 at 19:58 | history | edited | Janis Taranda | CC BY-SA 4.0 |
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Jun 2, 2020 at 19:50 | history | asked | Janis Taranda | CC BY-SA 4.0 |