Timeline for How do mobile games implement time gates unhackably? Is it possible in offline games?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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May 1, 2020 at 14:07 | vote | accept | Tudvari | ||
Apr 29, 2020 at 22:31 | answer | added | Ed Marty | timeline score: 2 | |
Apr 29, 2020 at 17:42 | comment | added | Foxwarrior | A lot of mobile games that are ad-supported just automatically skip the ad if you turn off your internet connection, presumably because it's not worth the bother to fight people who are willing to put in effort to avoid the ads. | |
Apr 29, 2020 at 17:21 | comment | added | DMGregory♦ | Without an Internet connection, your code is in the hands of the enemy, and everything is hackable. The only way to provide a security guarantee is to put the code/assets on a device you or a trusted party controls and the hacker can't touch except through an API that obeys your game's rules. As to "should you care about this at all" - that's a judgement call you'll need to make for yourself. Different games use different business models that rely more or less on ad/purchase revenue to pass gates, and different developers have different risk tolerance here. | |
Apr 29, 2020 at 17:13 | history | asked | Tudvari | CC BY-SA 4.0 |