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Apr 26, 2020 at 19:51 comment added DMGregory It sounds like you already understand it: if you're going to use it again, don't destroy it. If you're not going to use it again, it's safe to destroy.
Apr 26, 2020 at 19:50 comment added IndividualGames I got another related question: When is it required to call Destroy on an object then? Or is it better to just de-activate it? Is it better to let it sit in memory or just destroy it if it will never be used again? I'm imagining for instance a Tank prefab, which isn't going to be used a lot, so it seems to be a Destroy case, but if the player spams the Tanks then it becomes more of a Pool case.
Apr 26, 2020 at 19:29 vote accept IndividualGames
Apr 26, 2020 at 13:26 history answered DMGregory CC BY-SA 4.0