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Apr 26, 2020 at 15:27 vote accept DavidColson
Apr 15, 2020 at 17:36 answer added DavidColson timeline score: 2
Apr 14, 2020 at 23:04 comment added DMGregory One last detail: can you show us how you multiply your vertices by this worldChildTransform matrix? I have a suspicion you're using the opposite multiplication order there, compared to the parent * child order you've shown.
Apr 14, 2020 at 18:13 comment added DavidColson I've posted the contents of the child, parent and result matrices, is that enough?
Apr 14, 2020 at 18:13 history edited DavidColson CC BY-SA 4.0
added 1220 characters in body
Apr 14, 2020 at 10:51 comment added wychmaster Can you please post the content of all of your submatrices? The transformation order seems correct. Maybe you used wrong inputs or the calculated matrices are not correct.
Apr 14, 2020 at 7:04 history edited DavidColson CC BY-SA 4.0
added 11 characters in body
Apr 14, 2020 at 7:03 comment added DavidColson I want the same scaling behaviour as the grey scene in Unity to be present in my (non-unity) game
Apr 13, 2020 at 23:52 comment added DMGregory Can you clarify, do you want to get the colourful cubes in your game to have the same scaling behaviour as the grey scene in Unity? Or are you looking for a way to get the behaviour the coloured cubes are showing and apply it in a Unity scene?
Apr 13, 2020 at 20:30 review First posts
Apr 14, 2020 at 13:59
Apr 13, 2020 at 20:26 history asked DavidColson CC BY-SA 4.0