Timeline for Scaling a rotated child with parent-child transforms
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Apr 26, 2020 at 15:27 | vote | accept | DavidColson | ||
Apr 15, 2020 at 17:36 | answer | added | DavidColson | timeline score: 2 | |
Apr 14, 2020 at 23:04 | comment | added | DMGregory♦ | One last detail: can you show us how you multiply your vertices by this worldChildTransform matrix? I have a suspicion you're using the opposite multiplication order there, compared to the parent * child order you've shown. | |
Apr 14, 2020 at 18:13 | comment | added | DavidColson | I've posted the contents of the child, parent and result matrices, is that enough? | |
Apr 14, 2020 at 18:13 | history | edited | DavidColson | CC BY-SA 4.0 |
added 1220 characters in body
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Apr 14, 2020 at 10:51 | comment | added | wychmaster | Can you please post the content of all of your submatrices? The transformation order seems correct. Maybe you used wrong inputs or the calculated matrices are not correct. | |
Apr 14, 2020 at 7:04 | history | edited | DavidColson | CC BY-SA 4.0 |
added 11 characters in body
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Apr 14, 2020 at 7:03 | comment | added | DavidColson | I want the same scaling behaviour as the grey scene in Unity to be present in my (non-unity) game | |
Apr 13, 2020 at 23:52 | comment | added | DMGregory♦ | Can you clarify, do you want to get the colourful cubes in your game to have the same scaling behaviour as the grey scene in Unity? Or are you looking for a way to get the behaviour the coloured cubes are showing and apply it in a Unity scene? | |
Apr 13, 2020 at 20:30 | review | First posts | |||
Apr 14, 2020 at 13:59 | |||||
Apr 13, 2020 at 20:26 | history | asked | DavidColson | CC BY-SA 4.0 |