UPDATE: I managed to fix the problem. Here is how I did it: The build script that is recommended by unity for builds is Packed mode. I had several asset groups, but the asset group that I used for the map textures, lacked a scheme. Adding a "content packing loading" scheme to my map asset group, and then "Build/new build/default build scrip" from addressables groups window solved the problem.
ina
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editing the fix to the problem and going to post the answer as a seperate post as the community have asked me to
Mahdad Baghani
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