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Timeline for RayCasting with Mode7

Current License: CC BY-SA 4.0

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Sep 25, 2020 at 6:09 answer added Andrew Lim timeline score: 0
Oct 14, 2019 at 20:20 comment added Vinícius Biavatti In my case I'm using the player x, y and angle attributes to reference the camera. To make the RayCasting step, I'm using a fov with 60 degrees, but in mode7, I'm not using this fov value. I don't know how to configure the mode7 too well...
Oct 14, 2019 at 19:33 comment added DMGregory I'd suspect the problem is that your mode 7 code is using in effect a camera with a different field of view than your raycasting walls. I'm not sure at a glance exactly which values you'd need to change to bring these two virtual cameras into agreement
Oct 14, 2019 at 16:39 history asked Vinícius Biavatti CC BY-SA 4.0