Timeline for How to setup a public github unity repo with paid assets?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Oct 14, 2019 at 15:36 | comment | added | virtouso | @Pikalek alright. | |
Oct 14, 2019 at 15:30 | comment | added | Pikalek | @virtouso If you believe this question is already covered by another question, then you should vote to close it as a duplicate. | |
Oct 14, 2019 at 15:23 | comment | added | Pierre | I do not know if objects generated by a paid asset are still considered that asset or not. That's my question. | |
Oct 14, 2019 at 14:34 | comment | added | virtouso | can you tell what are those paid assets. any paid asset that makes your prject work is assumed that you cant publish | |
Oct 14, 2019 at 14:31 | comment | added | Pierre | Thanks for your answers. I get what you are saying, but it does not answer the issue of generated game objects, are they considered "my code" ? | |
Oct 14, 2019 at 14:27 | comment | added | virtouso | @Pierre that means you cant do that unlese you exclude those paid assets from your project and tell your users to import those assets if they want to make your project work | |
Oct 14, 2019 at 14:24 | comment | added | Pierre | So that means I can publish it without license and excluding paid assets ? | |
Oct 14, 2019 at 14:21 | history | answered | virtouso | CC BY-SA 4.0 |