Timeline for Make character following another
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Sep 27, 2019 at 12:35 | vote | accept | Leggy7 | ||
Sep 27, 2019 at 11:40 | answer | added | DMGregory♦ | timeline score: 3 | |
Sep 27, 2019 at 9:01 | history | edited | Leggy7 | CC BY-SA 4.0 |
refactor naming things
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Sep 26, 2019 at 21:01 | history | tweeted | twitter.com/StackGameDev/status/1177327280680505347 | ||
Sep 26, 2019 at 13:27 | comment | added | Leggy7 | @RutherRendommeleigh that could make sense but has a few issues. depending on the engine, you could have to override several behaviors like mirroring position updates, rotations, and so on. | |
Sep 26, 2019 at 11:11 | comment | added | Ruther Rendommeleigh | If I understand this correctly, you're not looking for the follower to retrace the followed character's path, rather you want them to always be at a fixed offset? If so, what's preventing you from just treating them as one object? | |
Sep 26, 2019 at 10:16 | history | edited | Leggy7 | CC BY-SA 4.0 |
added 297 characters in body
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Sep 25, 2019 at 8:55 | answer | added | ratchet freak | timeline score: 0 | |
Sep 25, 2019 at 8:46 | history | asked | Leggy7 | CC BY-SA 4.0 |