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Ali1S232
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how to check if a gameserver can handle clients load before game release?

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Ali1S232
  • 8.7k
  • 2
  • 41
  • 60

how to check if a gameserver can handle clients load before game release?

we are developing an iOS-based game with multiplayer support. so far everything seems real good but now we want to make sure if server could handle 10000 clients or not. any idea how can I make sure server will survive that much traffic?