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Sep 10, 2019 at 12:56 history edited DMGregory CC BY-SA 4.0
Removing preamble written for the other question, adding non-counter-rotating solution
Sep 10, 2019 at 11:36 comment added DMGregory Looks like I neglected the fact that the phone sits sideways inside the headset. I've added a method to correct that above - you can adjust the angle if your phone has a different standard orientation inside the headset. If you're still observing a discrepancy in movements, then we'll need a very explicit test case to diagnose it. Like "I start with my head level, facing north. Input.gyro.attitude.eulerAngles reports (X1, Y1, Z1). I see A. I rotate my head slowly to the left until printing my eulerAngles reports (X2, Y2, Z2). I see B, but I expect to see C"
Sep 10, 2019 at 11:33 history edited DMGregory CC BY-SA 4.0
Adding adjustment for phone angle inside the headset
Sep 10, 2019 at 9:20 comment added Petrit Now I put everything together in my sphere script but it does not work. It shows the opposite direction
Sep 10, 2019 at 1:39 history post merged (destination)
Sep 9, 2019 at 14:30 history answered DMGregory CC BY-SA 4.0