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Aug 10, 2019 at 21:25 vote accept Ethan K-B
Aug 10, 2019 at 19:40 comment added DMGregory That sounds like a different question than the one you've asked above. The tricky bit is there's no way to cancel an asynchronous scene load that I know of, so safely disposing of preloaded scene A when the player has decided to go to preloaded scene B instead could require some extra work.
Aug 10, 2019 at 19:34 comment added Ethan K-B Is there a way to do this with 2 scenes?
Aug 10, 2019 at 1:49 history answered DMGregory CC BY-SA 4.0