Timeline for Making a wrapping wire (like the Worms Ninja Rope) work correctly with moving geometry
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Aug 13, 2019 at 18:00 | history | tweeted | twitter.com/StackGameDev/status/1161336731293147136 | ||
Aug 13, 2019 at 16:28 | history | edited | Encrylize | CC BY-SA 4.0 |
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Aug 10, 2019 at 15:49 | history | edited | Encrylize | CC BY-SA 4.0 |
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Aug 7, 2019 at 17:23 | answer | added | Bálint | timeline score: 2 | |
Aug 7, 2019 at 13:47 | comment | added | Encrylize | @trollingchar I am using Godot, which uses the Bullet physics engine. I am sadly not aware of how it works internally. I have updated the question. | |
Aug 7, 2019 at 13:47 | history | edited | Encrylize | CC BY-SA 4.0 |
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Aug 7, 2019 at 13:45 | comment | added | trollingchar | How does your engine move objects, move all then apply forces, move and resolve them one by one, or is it something different? | |
Aug 7, 2019 at 13:20 | review | First posts | |||
Aug 14, 2019 at 14:06 | |||||
Aug 7, 2019 at 13:19 | history | asked | Encrylize | CC BY-SA 4.0 |