Timeline for objects disappear before time
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jul 3, 2019 at 1:41 | comment | added | Shin Dongho | I'm just want to show you more about ObjectPool. If you gonna be change objectpool list management code, you don't need more GetPooledObject loop(for find inactive object). | |
Jul 2, 2019 at 18:34 | comment | added | CJLopez | I believe, given you didn't read all my post, it's why you didn't understood the logic. Setting them as innactive its just that, they are no longer active, but still live in memory, ready to be reused and respawned, without needing to flesh more memory | |
Jul 2, 2019 at 16:36 | comment | added | DMGregory♦ | Their code never removes the object from the pool, it just treats active objects as ineligible for use as new spawns. | |
Jul 2, 2019 at 3:14 | history | undeleted | Shin Dongho | ||
Jul 2, 2019 at 3:10 | history | deleted | Shin Dongho | via Vote | |
Jul 2, 2019 at 3:09 | history | answered | Shin Dongho | CC BY-SA 4.0 |