Timeline for Finding texture coordinates for plane
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 27, 2019 at 22:38 | answer | added | The Coding Wombat | timeline score: 2 | |
May 27, 2019 at 21:51 | comment | added | DMGregory♦ | Please feel free to share your solution as an Answer, so we have a non-Unity/non-shader example to share with future users. :) | |
May 27, 2019 at 21:49 | comment | added | The Coding Wombat | @DMGregory It worked. Thank you. | |
May 27, 2019 at 19:09 | comment | added | DMGregory♦ | That's fine, a texture coordinate vector is a texture coordinate vector, whether you compute it on the CPU ot GPU. So this shouldn't change the fundamental operations you need to perform. | |
May 27, 2019 at 19:08 | comment | added | The Coding Wombat | @DMGregory Yes, but I'm not using shaders or anything like that, so I didn't know how to apply that. I just want to convert world coordinates into a coordinate system that I create on the plane. | |
May 27, 2019 at 18:27 | comment | added | DMGregory♦ | Have you consulted existing questions about texture mapping planes in worldspace? Did you run into any particular difficulty applying those answers to your situation? | |
May 27, 2019 at 17:22 | history | asked | The Coding Wombat | CC BY-SA 4.0 |