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May 27, 2019 at 22:38 answer added The Coding Wombat timeline score: 2
May 27, 2019 at 21:51 comment added DMGregory Please feel free to share your solution as an Answer, so we have a non-Unity/non-shader example to share with future users. :)
May 27, 2019 at 21:49 comment added The Coding Wombat @DMGregory It worked. Thank you.
May 27, 2019 at 19:09 comment added DMGregory That's fine, a texture coordinate vector is a texture coordinate vector, whether you compute it on the CPU ot GPU. So this shouldn't change the fundamental operations you need to perform.
May 27, 2019 at 19:08 comment added The Coding Wombat @DMGregory Yes, but I'm not using shaders or anything like that, so I didn't know how to apply that. I just want to convert world coordinates into a coordinate system that I create on the plane.
May 27, 2019 at 18:27 comment added DMGregory Have you consulted existing questions about texture mapping planes in worldspace? Did you run into any particular difficulty applying those answers to your situation?
May 27, 2019 at 17:22 history asked The Coding Wombat CC BY-SA 4.0