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Timeline for OnCollisionEnter calls rapidly

Current License: CC BY-SA 4.0

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Apr 23, 2019 at 10:39 comment added AmonRa's Channel I used void CubeFall(GameObject cube) { cube.transform.position = Vector3.Lerp(cube.transform.position, new Vector3(cube.transform.position.x, -10, cube.transform.position.z), tntFallTime); Destroy(cube, 3); } for falling, but doesn't work properly. Cube's position needs to change -10 on Y axis but it doesn't if i don't stay on it
Apr 23, 2019 at 10:02 history answered Shuvro Sarkar CC BY-SA 4.0