Currently I work as an AI Software Engineer at Electronic Arts. Before that I was a gameplay software engineer at Fortinet.
I have completed my Master of Science student in the Tangible Embodied and Child Interaction Lab (TECI) under the supervision of Dr. Alissa Antle. My undergraduate degree is in Computer Science and I have industry experience developing and designing games and applications. My expertise is in AR/VR app and game design, development and testing on multiple platforms.
I earned my bachelor’s degree with the major of Computer Science and Engineering at the Khulna University, Bangladesh. I was in top 10% of my class and received two consecutive awards from Microsoft Game Development Hackathons. I have also worked as a freelancer mobile game programmer for three years at one of the top freelancing websites, “Upwork” during my undergraduate program. After graduation, I worked for a growing and high quality Malaysian company called “Platsera” for one year wherein I continued to polish my skills. During this time, I gained a better understanding of complex algorithms and software design processes by working on several game projects.
After joining to Dr. Alissa’s research lab I honed my skills on computer vision and graphics through working on several technical projects. I have worked on brain computer interfaces(Neurosky+Unity) and Augmented Reality Projects (Vuforia, ARCore, 6d.ai) for last two years as my RA(Research Assistant) position in the lab. During this time, I have learned and tried different computer vision and image processing techniques for better AR experiences. I have also worked on several side projects based on AR/VR and gaming application involving AI/ deep learning and computer vision.
From this place I want to drive my career into a company where I can learn more from the superiors, take new challenges and solve them in efficient ways.