Timeline for How can I create the graphical concept for a game?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Apr 14, 2019 at 15:00 | history | tweeted | twitter.com/StackGameDev/status/1117442556382543874 | ||
Apr 9, 2019 at 10:53 | vote | accept | Ruslan Plastun | ||
Apr 8, 2019 at 1:48 | history | edited | Vaillancourt♦ | CC BY-SA 4.0 |
rescoped the question a bit.
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Apr 7, 2019 at 23:35 | answer | added | PSquall | timeline score: 4 | |
Apr 7, 2019 at 19:41 | comment | added | DMGregory♦ | The way you decide on the setting/themes/visual style of your game is really up to you, your own tastes, and the workflows that work for you. Some developers like to start from evocative concept art, others like to work with mock screens that imitate what a final interface might look like, others prefer to experiment in the game engine and skin it later. Often, we'll use all three approaches and more at different points in the development process, or for nailing down different aspects of the game. So the best advice is to dive in and try what makes sense to you and see where it leads you. | |
Apr 7, 2019 at 18:20 | history | asked | Ruslan Plastun | CC BY-SA 4.0 |