Timeline for Spawn a gameobject from list when grip button is clicked? [duplicate]
Current License: CC BY-SA 4.0
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Mar 28, 2019 at 12:03 | comment | added | DMGregory♦ | It looks like you've posted a copy of this question with a different initiation condition and a better code example. Since that version has an answer already, I'll close this older one as a duplicate. In future, to refine a question based on feedback or evolving needs, please use the edit button instead of posting a new separate question. | |
Mar 28, 2019 at 12:01 | history | closed | DMGregory♦ unity Users with the unity badge or a synonym can single-handedly close unity questions as duplicates and reopen them as needed. | Duplicate of Spawn prefabs from list one by one when trigger is touched | |
Mar 13, 2019 at 19:41 | comment | added | DMGregory♦ | Please include your code as text, not as images. Include a complete description of what specifically is not working: are you getting a compilation or runtime error? Is the function not getting called? Is it called but failing to have the desired effect? What does it do instead, if anything? | |
Mar 13, 2019 at 19:38 | comment | added | mirzo_bedil | At first you must check your DoGripClicked function in a simple way. For example paste Debug.Log("Hello world") code into your function. | |
Mar 12, 2019 at 15:24 | history | asked | Vijay Viknesh Manivannan | CC BY-SA 4.0 |