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Bumped by Community user
Added images and their captions.
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Siggytron
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I thought had an easy solution to getting nice smooth edges on all of my images: export them to .svg and then use Unity's new SVG importer package. However, my svg images don't really look better once they get into Unity. They don't look worse than my .png images but they don't look as nice as they do when I'm looking at them in a web browser or photo viewer.

Why is that? And is there a simple way to fix that?

I did try out as a 'Textured Sprite' instead of a 'Vector Sprite' and noticed some quality differences messing around with Sample size and Filter mode but I wasn't able to get the .svg images to look as good as they do in a regular image viewer.

ETA images:

SVG image in a viewer or web browser (This is ideal): enter image description here SVG image in Unity when object is close. It's okay but not as good. A little fuzzy plus it adds some random notches: enter image description here SVG image in Unity when object is far. More fuzzy: enter image description here

PNG image in Unity when object is close. Very good: enter image description here

But PNG image in Unity when object is far. Very fuzzy: enter image description here

I thought had an easy solution to getting nice smooth edges on all of my images: export them to .svg and then use Unity's new SVG importer package. However, my svg images don't really look better once they get into Unity. They don't look worse than my .png images but they don't look as nice as they do when I'm looking at them in a web browser or photo viewer.

Why is that? And is there a simple way to fix that?

I did try out as a 'Textured Sprite' instead of a 'Vector Sprite' and noticed some quality differences messing around with Sample size and Filter mode but I wasn't able to get the .svg images to look as good as they do in a regular image viewer.

I thought had an easy solution to getting nice smooth edges on all of my images: export them to .svg and then use Unity's new SVG importer package. However, my svg images don't really look better once they get into Unity. They don't look worse than my .png images but they don't look as nice as they do when I'm looking at them in a web browser or photo viewer.

Why is that? And is there a simple way to fix that?

I did try out as a 'Textured Sprite' instead of a 'Vector Sprite' and noticed some quality differences messing around with Sample size and Filter mode but I wasn't able to get the .svg images to look as good as they do in a regular image viewer.

ETA images:

SVG image in a viewer or web browser (This is ideal): enter image description here SVG image in Unity when object is close. It's okay but not as good. A little fuzzy plus it adds some random notches: enter image description here SVG image in Unity when object is far. More fuzzy: enter image description here

PNG image in Unity when object is close. Very good: enter image description here

But PNG image in Unity when object is far. Very fuzzy: enter image description here

Source Link
Siggytron
  • 91
  • 3
  • 10

My SVG graphics don't look as good in Unity as they do in my web brower

I thought had an easy solution to getting nice smooth edges on all of my images: export them to .svg and then use Unity's new SVG importer package. However, my svg images don't really look better once they get into Unity. They don't look worse than my .png images but they don't look as nice as they do when I'm looking at them in a web browser or photo viewer.

Why is that? And is there a simple way to fix that?

I did try out as a 'Textured Sprite' instead of a 'Vector Sprite' and noticed some quality differences messing around with Sample size and Filter mode but I wasn't able to get the .svg images to look as good as they do in a regular image viewer.