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Aug 1, 2019 at 17:00 answer added BugSquasher timeline score: 0
Jul 31, 2019 at 11:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 2, 2019 at 11:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 15, 2019 at 9:31 answer added Bálint timeline score: 1
Feb 14, 2019 at 12:41 comment added DMGregory Try searching for key phrases like "minimum translation vector" or "time of collision / impact / first contact" (each ways of calculating what you call the "rollback point"), "tunnelling" (the problem of skipping over narrow collisions with fast objects), and "continuous collision detection / swept collision detection" (strategies to detect & stop tunnelling without making the colliders too big / the speeds & timesteps too small). I think all the answers you need are already out there, you might just be missing the usual vocabulary for describing the situation to find them.
Feb 14, 2019 at 8:05 review First posts
Feb 14, 2019 at 14:47
Feb 14, 2019 at 8:04 history asked errandel CC BY-SA 4.0